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Runescape time sink
Runescape time sink






  1. #Runescape time sink full#
  2. #Runescape time sink simulator#

But the idea of time+effort need to be copied if you want a real CRAFTING system and not some glorified gathering system. The exact system of Wurm Online doesn't need to be copied (though I personally would be elated if it was). So I would sit there filing, carving, polishing, hammering (with a mallet), and adding more high quality wood to my rope tools until they were high enough quality to meet customer specifications. Each time you successfully improved an item a new action would be randomly generated. In Wurm each item would have like 5ish actions used to improve it. For instance one of my most popular items was rope tool:Ĭomparing that to a wagon you see the assembly process is FAR less detailed.

runescape time sink

Tools only generally had a few components. I would get orders upward of 50 crates and they took hours to assemble even with the materials on hand. Another huge breadwinner of mine was large crates which served as storage containers to allow the wagon to carry more. By the time I quit, it took 20-30 minutes using decent materials. When I first started as a fine carpenter this entire process would take hours. On site I would assemble two wheel axels, build the base wagon, then begin the assembly process. Moderate quality nails from well-known blacksmiths, sheets made by tailors, logs cut by the best woodcutters, I even had apprentice carpenters saw my planks and carve my shafts for me before I went to a job when I could find people willing to do so so that I could spend more time building the actual wagons.

#Runescape time sink full#

I sailed to my jobs in a ship full of materials I needed to do my work. See:Įach component had to be added separately. When this is applied to combat stats, it makes pvp viability less of an issue as even someone who creates a new account or rerolls out of other stats can easily close the power gap through the low to mid levels but will still reward players who stick with a character/stat/build with a marginal power gain for their time invested. This creates a nice trade off between your character investment matters and viability when it comes to the player's actual mechanical skill. So long as the power gains from this approach across all levels are on a linear scale, then the system will be good and you will get more value out of the stats low-mid than you do at high levels.

runescape time sink

Right now, this variable is unknown, however, I'm going to assume that this will be the case considering most games implement progression in this manner, making low to mid levels easier to attain, and increasing the time investment at the higher end. Time is the missing component every MMO but Wurm lacks to turn crafters into something more than glorified gatherers.Ĭlick to expand.I don't think we need to worry too much because even at 100x slower, there's probably still going to be a significant enough grind assuming that they do have an exponential exp cap growth for each level. I would spend HOURS at each job and that + my high skill are what people paid me for.

#Runescape time sink simulator#

EVE has time without effort and it's created a factory management simulator rather than a crafting system.) Time is the missing component every MMO but Wurm lacks to turn crafters into something more than glorified gatherers. Put Items Into Window > Hold Button 2 Seconds > Item Finished I would occasionally fill my ships hold with high quality logs from good woodcutters and the go back out and focus on making high quality furniture/tools/wagons that brought me back many times the silver I invested in the logs.īut this was only possible because making a wagon or a 80 quality ropetool or something wasn't a process of: Using Wurm again as an example (Because it is prettymuch the only example of a well done crafting system in an MMO) when I was working on a fine carpenter I wasn't even capable of cutting the wood needed to produce items at the quality I made.

runescape time sink

In games where crafting takes a bit of effort/time it's replaceable.

runescape time sink

Mat dump is a symptom of cutting and pasting the standard MMO crafting system. But on the crafting end there are MUCH better ways to make leveling meaningful beyond the concept of a material dump. It's a long ways off if they ever do it, and I doubt they ever will.








Runescape time sink